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Reader Post | By David Lawn
This is a follow-on article to my first proposal, which stated that, because our mental environments are not continuous, although we think they are, mathematical and Artificial Intelligence (AI) game theory modelling must take account of fissures, of discontinuities in the game theory environment, which environment we make use of in order to compute outcomes.
The discontinuities that are present mean that we have to consider not just one environment but a related set of environments.
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A game theory environment is taken to be the set of parameters and data thought to be relevant to the computations of the model used to determine the “best outcome” of actions to be taken.
Here is the link to my first article which explains this discontinuity in the environment:
Please look at this first, brief, article because it explains the principles behind this article.
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I take it that the computations used in the game-theory modelling are computer programs, presumably written in an in-memory programming script, that run on fast, live-memory computers, having the ability to do fast calculations using large amounts of in-memory data.
The scripts will, therefore, also need to be adapted to the multi-environment situation.
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How to set up the new model? How to make use of the new multi-environment model?
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I do not have the resources to go very deeply into this but can put forward two derivations here.
One derivation is simply to say that present game-theory will have errors that show themselves, and will have impasses where outcomes cannot be satisfactorily computed. That is natural because of the fundamental nature of the model of environment that is used. (See first article – the need for consideration of discontinuities.)
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Thus it would be useful to start at these error- or dissatisfaction-points when doing the second derivation.
The second derivation is as follows.
A first, simple, beginning would be to make a list of fissures in the terrain of mental spaces, which fissures were introduced and discussed in the first article.
These fissures are known and can be collected from the literature. I wish to mention here one book (a pdf) that was written by Svali and can be found at deprogramwiki.com. It discusses, among other things, birth mothers.
Other fissures are described by Jessie Marie Czebotar in articles to be found at timothycharlesholmseth.com.
If one collects these mind-splits, or consciousness blockers, or co-consciousnesses creators, then one can make a map of the usual discontinuities to be found in the mental spaces or mental universes of the general population.
The creation of co-consciousnesses, to a greater or lesser extent, is no unusual phenomenon. It occurs in very many children. Matthew 7, 3-5. And Matthew 7, 6.
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Thus it is possible to map the expected discontinuities – the fissures in the plateau that were discussed in the first article – that are to be found while doing game theory computations.
The computational scripts, and the presented environments, can thus be adapted to this mental multiverse in which the parameters of the game theory are manipulated, compared, and evaluated by the computational model.
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Additional Related Articles:
1) Mind-Split and Integration: https://davidlawn.substack.com/p/mind-split-and-integration
2) Caring For The Rescued: https://davidlawn.substack.com/p/caring-for-the-rescued
3) Human Hybrids: https://davidlawn.substack.com/p/human-hybridss
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