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Ariel
@Prolotario1
Coding A Generation For Warfare:
Many people have no idea how video games since Metal Gear Solid & Resident Evil help shape people like me and other Anons.
You are not dealing with someone who was stuck playing Pac Man & Tetris.
Do you want to know how games turned adults today who were children yesterday into Raymond Redington?
Investigations
Puzzles
Inventory Management
Stealth & Deception
Narrative Dissection
Resourcefulness
Psychological Warfare
Endurance Under Pressure
These are things we had to learn in order to advance to the next stage of the story. And if we didn’t manage our inventory properly we would encounter a boss battle that made us pay for our lack of management in that area.
Now do not get me wrong. We would still attempt to defeat the boss of that stage. But it was 5 times harder and at times we lucked out and defeated it. But we never made that mistake again because it prolonged the suffering.
Do you now know how my generation has been molded to question everything & everyone?
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Do you actually think we were sitting there playing mindless junk?
Why do you think most of the Anon community are millennials? We learned our skills from the very thing you considered a waste of time. Now you are stuck asking us how do we know so much and how did we piece certain things together better than these so called journalists & investigation teams?
There have been entire meetings at these alphabet agencies as to how to contain and combat us. Especially when it comes to those memes. Q- has been in operation longer than you think. We have learned to think past our nose. And much of that started thanks to people like Hideo Kojima.
You all especially the boomers have no idea how much video games have saved this planet. Today’s games are not for children anymore. Which is why they now have rated for adults only. And we were forced to make due with things we were accustomed to when it came time to save all of our achievements.
No checkpoints.
Low ammunition.
Low power levels.
Tricky Puzzles.
Strategic Boss Battles.
I mean we had to think a lot for just sheer entertainment that was brushed off as some pointless ventures or hobby. Not to mention the generation who are now doing speed runs on video games that take the average person days or weeks to complete that they do in a matter of hours now.
Why do you think my page is so varied in content?
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My video game collection had 100s of different titles for different types of players. I played everything. I also listened to all genres of music if it was good. I was listening to Coldplay before they became mainstream.
Think about this. The ingame story didn’t move forward without our hard earned participation that required us to endure harsh elements of fighting enemies who tested our resource rationing.
Do you know how far ahead my generation is? These games literally changed our DNA. We were never the same once the Playstation came out. The same will be said for the generation that will experience the Holodeck as children.
Do you want to know how Metal Gear Solid exposed politics?
1. Military-Industrial Complex
The game’s core Metal Gear REX, a walking nuke mirrors the real-world arms race. The Pentagon and ArmsTech pushing REX’s development echo Eisenhower’s 1961 warning about defense contractors driving policy. Codec calls reveal billions funneled into black projects, exposing how profit fuels war, not peace.
You want to know how Metal Gear Solid made us look into things like 9/11 as an inside job?
2. Government Betrayal
Solid Snake’s mission starts as a lie Colonel Campbell and the U.S. government send him to die, infected with FOXDIE to clean up their mess. It’s a blunt jab at how states s-------e pawns think CIA ops like MKUltra or Vietnam’s Phoenix Program, where agents were expendable.
You want to know how Metal Gear Solid allowed us to consider puppet states as an arm of the Deep State?
3. Nuclear Proliferation
REX’s ability to launch stealth nukes highlights the post-Cold War fear of unchecked weapons. Liquid Snake’s plan to disrupt global order reflects 1990s anxieties rogue states like North Korea testing warheads (first hinted in ’98) while superpowers hoarded arsenals.
I can go on but you get the point. We were being prepped for what we are going through today 25+ years ago by playing those mindless games. I will forever be a gamer. Because you never know what fight we may end up facing that will require skills you never thought would come from video games.
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Source(s):
https://x.com/Prolotario1/status/1893979257740681477
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